Redesigning a driver delivery app with the future in mind
Replaced a company-device-only iOS app with one drivers can install from the App Store

My role
I led Maverick as the design manager. The designers on my team did the hands-on design work; my job was to set the direction, frame the problems, unblock the team and keep the work tied to business goals.
Key problems
- An aging application with a growing volume of support tickets.
- A growing amount of tech and design debt.
- A scaling problem that made it almost impossible to integrate new lines of business.
Context
The legacy application was built only for iOS and was deployed outside of the App Store, which meant only company devices could run it and we could not support a bring-your-own-device business plan. The solution was to rethink the app from the ground up and ask ourselves, “What problems does the driver app need to solve?”
Approach
The team looked at support ticket trends, user interviews and field observations to get a baseline of what was working, what wasn’t, what workarounds were being used and what was missing. “Fat marker” sketches helped us ideate on the problem and shape a solution.

We used that discovery to identify feature gaps. Some were obvious, things we knew we needed. What often wasn’t obvious was why they were needed, and which small, almost invisible gaps were also present.
User flows are fast and easy artifacts to produce. They acted as our source of truth for the complete experience, so screen designs didn’t have to be updated constantly.


Major gaps like a robust proof-of-delivery flow and a dedicated experience for loading out trucks were addressed. Smaller, sometimes more nefarious issues were fixed too, such as elegantly handling overlapping appointments (more than one delivery at the same address).



Outcomes
Distributing the app through the App Store let the business scale its service quickly with an asset-light model: move into markets fast, test the offering, then ramp up or pivot. Performance was measured one month and six months after release.
